These virtual environments therefore could be very useful and important to many real life applications, especially in the sciences and with medicine and education. Being able to physically go through molecules, experience things in history, explore viruses and body parts, etc. is something that you cannot do by just look at a 3-D image on a screen, and could help us to find out much more through exploring different views. This is also especially helpful for students who are learning these things and can have a range of motion that will help them interact more thoroughly.
I think that one of the downfalls of these virtual environments is that they have to be in confined spaces, so it is not as smooth as if we were in the real world where we can avert walls and immobile objects to get around, which was the case in the DIVE. Also, creating these spaces and the money it takes up may not be practical. However, while there are these "kinks" to work out I think that in the future these environments will definitely become more widespread and incorporate more 3-D aspects to improve the ways in which they are used and the ways in which virtual worlds that already exist operate.
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